Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
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چکیده
In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.
منابع مشابه
Using Synthetic Vision for Autonomous Non-Player Characters
In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and mo vement representation. We demonstrate the utility of this synthe...
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تاریخ انتشار 2002